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MOBILE APPLICATIONS TO EASE LEARNING FOR STUDENTS

DESCRIPTION OF THE PROJECT
We live in a digital era in which students can hardly imagine life without mobile phones and computers. There have been widespread debates on the topic and most of the times mobile phones are blamed for eating up most of the students' free time, affecting their capacity to concentrate on school work or even alienating individuals. While this may be true, on the other had, if we are to be 100 percent honest, we need to acknowledge that the future will definitely belong to the digital world and a pressing need to help students learn how to manage and use all kinds of mobile applications has arisen, whether we, as teachers born several decades ago, may  or may not want to admit it.

Therefore, the project was elaborated to respond to the needs of our students to acquire and improve their know-how in terms of developing mobile applications, a skill which they will use even after the school years, no matter what careers they may choose to follow. We want to make students break the barrier between passive consumption of mobile apps to the active usage of mobile development tools.

The project addressed the age group of 15-18 year olds in our schools, who are old enough to process this type  and amount of information and to use it creatively in order to develop apps.

Consequently, the aim of the project is to provide the necessary framework for teachers and students to work together, share ideas and good practices and learn how to  develop mobile applications. By providing this framework, we intend to achieve a number of topic-related objectives as well as objectives related to the intercultural dialogue that the project presupposes:
O1: at least 70 percent of the students in the target group will become familiar with the requirements of mobile app development
O2: at least 50 percent of students will contribute to the creation of new mobile apps actively
O3: at least 90 percent of students participating in transnational meetings will improve digital skills
O4: at least 80 percent of participants will improve knowledge of foreign cultures
O5: at least 70 percent of participants will improve communication skills in English and other languages of the partners
O6: all participants will develop tolerance, nutual respect and intercultural understanding
O7: all project team members and students will improve organisational, team work and data manipulation skills.

The project should be carried out transnationally for two main reasons:
- to facilitate intercultural communication and understanding, both for the general purpose of having students take part in a multicultural environment, especially students who have never had the chance to travel abroad before, making them more knowledgeable about other European countries, enabling them to exchange ideas, opinions, thus improving their communication and foreign language skills. Also, for the specific purpose of this project, by organisaing transnational events, students and teachers will be able to observe first hand other systems of education, to compare and contrast them, find out about the importance of mobile apps in each country and their place in the core curriculum project, the more impact it will have. By involving 5 schools in the implementation of this project we ensure a better multiplication of its effects in a variety of EU areas, through the dissemination sessions. Also, we intend to cooperate in the elaboration of a final product, which includes lessons related to developing apps, as well as an impact study related to the implementation of this project.
Romania - organises TM1 - Oct 2017 and C2 - May 2018
Poland - organises C1 - Feb 2018; creates the project logo
Turkey - organises M2 - May/Jun 2019; creates and manages project website
Greece - organises C4 - Mar 2019; creates Facebook page of the project and manages it.

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LTTA POLAND 18-24 FEBRUARY 2018

PARTNERS

The project partners were chosen in accordance with their stated interest in improving students' digital literacy, which was the result of local analyses carried out. At first, the partnership was established between Romania and Greece, whose profile and areas of knowledge are similar - a focus on the improvement of digital skills through the development of mobile applications. In the next stage, the two countries used social media and e-Twinning to start looking for schools with the same interest. In this way, we found the schools in Italy, Turkey and Poland. Among the criteria for the selection of partners were the willingness to participate, the profile of the school and of the students, the age of students, the promptness in replying e-mails and posts and then the contribution to the development of the project idea. The coordinating school presented the project idea, a draft of the timeline of events and the contents of the transnational meetings, after which all partners were...